They say it’s possible to have too much of a good thing, but no one knew Elden Ring when they coined the term all those centuries ago. An outstanding winner of numerous Game of the Year awards, the experience remains relevant to this day – and that’s even without this month’s massive Shadow of the Erdtree DLC beckoning veterans back to The Lands Between. Ahead of release, Bandai Namco kindly invited us to Paris to play the first three hours of the expansion. In motion, in the first area alone, it’s the most comprehensive expansion to a game FromSoftware has ever made.

After choosing from one of three different classes (a warrior, knight, or wizard at level 150), we entered The Land of Shadow through a new portal in Mohgwyn Palace, accessed by interacting with Miquella’s hand protruding from the cocoon in the back . From then on, the task was simple: Bandai Namco gave us exactly three hours to freely explore the DLC’s opening area, taking in the core story path, optional areas, and new features and mechanics. At first glance it looks more like Elden Ring, but dig a little deeper and you’ll find things that set Shadow of the Erdtree apart from the base game.

The initial landmass upon entering The Land of Shadow puts even the bleakest places in the original experience to shame. Supposedly it was once a proud land, but now it is overwhelmed by rot and ruin. Set under the cover of night, this is an overwhelmingly dark place that feels purposefully deserted. The fields contain few enemies, with only a few patrolling demons and gargoyles choosing to attack. It’s an environment where even your rivals wouldn’t want to live, with magical tombstones and mass hangings taking their place in the distance.

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